In the last month or two, we’ve discussed our gameplay ideas for Preseason 2021—a whole change to the item system.
Preseason 2021 Gameplay Plans
Preseason 2021 Champion School Product Targets (this one also has info on a CDR rework!)
Riot Pls: Item Program Update & Sport Damaging Conduct
/dev: Up-to-date Way of Object Handling
Preseason Item Store Update
We are going to debut on PBE for a protracted six-week testing period, and need to generally share a preview of the 22 new Mythic products you can anticipate that November, and also a few dozen new and updated Celebrated items. This isn’t a whole image of all product upgrade provides, but we wanted to focus our first search on the splashiest object tiers.
Housekeeping observe: Points will undoubtedly be in a fairly early state when you see them, but assume improvements to things such as designs, item and impact names, visible and sound effects, stat prices, and more even as we shine every thing up around our month and a 1 / 2 of PBE time! Barring substantial table-flips like piece improvements, removals, or reworks, however, that preview site won’t be current after publishing. That system will soon be greatly transformed in preseason, and documenting our fine-tuning to that particular overhaul before it’s live will not actually help players realize how to proceed on day 1. Once the patch notes emerge, they’ll have all the important points as usual.
Let’s jump into points!
+55 Strike Injury
+20% Strike Speed
+20% Critical Strike Chance
Active – Zephyr Hit: Splash in target path, shooting three missiles at the lowest-health opponent near your destination (prioritizing champions). Offers a total of 105-300 (lv 1-18) (+30% benefit Assault Damage) secret damage, increased against low-Health objectives by as much as 50% against objectives at 30% Health. (90 2nd cooldown)
Mythic Passive: Grants other legendary objects +3% Transfer Speed.
+60 Assault Damage
+25% Assault Pace
+20% Critical Reach Opportunity
Harpoon: Every third Strike is increased, dealing Akali Build 80-120 (lv 1-18) (+30% bonus Strike Damage) true damage.
Mythic Passive: Grants all other Popular objects +10% Attack Speed.
+50 Attack Damage
+15% Attack Pace
+20% Critical Reach Chance
+12% Living Grab
Lifeline: When using injury that will reduce you below 30% wellness, gain a 150-650 (lv 1-18) guard for 3 seconds. Additionally, get 20% Living Steal for 8 seconds. (90 2nd cooldown)
Mythic Inactive: Grants all the popular items + 8 Armor and +8 Miraculous Resist.
+30 Miraculous Fight
+15 Power Haste
Immolate: Deal 20-40 (lv 1-18) (+1% benefit Health) magic injury per next to nearby opponents (increased by 50% against minions and monsters). Harming enemy Winners or Impressive Things with this specific effect brings a stack, raising following Immolate injury by 12% for 5 seconds (stacks 6 times).
Radiance: At maximum stacks, your basic problems explode about you, using nearby opponents for the Immolate damage for 3 seconds.
Mythic Inactive: Grants all the famous products +5 Capacity Haste.
+30 Magic Withstand
+15 Ability Excitement
Immolate: Deal 20-40 (lv 1-18) (+1% advantage Health) miraculous injury per next to nearby enemies (increased by 50% against minions and monsters).
Frostfire: Problems create a ice subject that decreases enemies by 30% (+4% per 1000 benefit Health) for 1.5 seconds. (4 2nd cooldown)
Mythic Passive: Grants all other legendary objects +100 health and +7.5% Size.
+50 Secret Fight
+15 Capacity Haste
Active – Pursuit: Grants +75% Move Rate when going toward opponents or opponent turrets for 4 seconds. After near an enemy (or after 4 seconds) a shockwave is emitted, delaying nearby opponent champion Shift Speed by 75% for just two seconds. (90 second cooldown)
Immolate: Package 20-40 (lv 1-18) (+1% bonus Health) secret damage per 2nd to regional enemies (increased by 50% against minions and monsters).
Mythic Inactive: Grants other Legendary objects +5% Tenacity and Gradual Withstand
AD Murderer Mythics
Duskblade of Draktharr
+55 Attack Damage
+25 Ability Excitement
Sunset: Attacking an opponent champion offers 50-150 (lv 1-18) (+30% benefit Assault Damage) additional physical injury and decreases them by 99% for 0.25 seconds (15 next cooldown). Each time a champion you’ve damaged in the last 3 seconds is killed, reset that cooldown and gain invisibility for 1.5 seconds.
Mythic Passive: Grants other renowned items +5 Ability Haste.
+55 Assault Injury
Moon Hit: Reaching a champion with 2 separate Episodes or Skills within 1.5 moments offers benefit bodily damage add up to 16% of their maximum Wellness and grants you 30% Transfer Rate and a 150 (+80% bonus Strike Damage) guard (100 (+60% bonus Attack Damage) for ranged champions) for 2 seconds. (6 2nd cooldown, 12 moments for ranged champions)
Mythic Inactive: Grants all the celebrated goods +5% Armor Penetration.
+65 Assault Injury
+10 Capacity Excitement
Active – From the Shadows: Dash through goal enemy, working 100-200 (lv 1-18) (+45% benefit Assault Damage) physical injury and lowering their Armor by 30% for 3 seconds. (60 next cooldown)
Mythic Inactive: Grants other celebrated products +6 Lethality
AP Mythics (Mana)
+80 Capacity Energy
+25 Ability Excitement
Torment: Your spells trigger opponents to burn off for 60 (+10% Ability Power) (+4% target’s maximum health) magic injury around 4 moments, shredding their Miraculous Resist by 5% per 2nd for 4 seconds (up to 25%)